Saturday, May 30, 2015
Noon - 9 p.m.
Bringing together designers and players to build better board games in San Diego
Games and Designers
|Bluff||Jeff Teegarden, Premier! Games||Strategy Card Game||2 - 6||Players try to bluff their way into emptying their hands to win the game, skillfully using Morph cards to accomplish this - but too much bluffing can bust a player and knock him or her out of the game! 96 cards in the deck, plus rules. For 2 to 6 players, ages 8 and up.|
|C0NTA!N3R||Patrick Marino, Guilderland Games||Set Collection, Action programming, 3d component manipulation||2 - 4||In a bustling space port, players in C0NT4!N3R must strategically program giant robots to rearrange stacks of shipping containers in order to fulfill incoming orders from space colonies.|
|Covalent Crisis||Gerrod Garcia, Axenic Games||Dice Game||2 - 4||Covalent Crisis is a fast pace dice allocation game with a little bit of Press Your Luck, and a little bit of Take That. Set in space, survival through science is your goal. Easy to learn and easy to teach. Loads of fun.|
|Devils of our Nature||E McNeill||Light strategy & deception||4 - 6||A simple game of impossible dilemmas. Cooperation can help you win, but lies and betrayals are a tempting option. 15-30 minutes, 4-6 players.|
|Fabergé Chickens||Patrick Marino, Guilderland Games||Light strategy, timed dice rolling||2 - 4||Before there could be the famous Fabregé Eggs there had to be the chickens that laid them. 2-4 players must guide their chicken to eat the best combination of jeweled chicken feed in order to lay the most valuable egg. Timed dice rolling, and quick planning make for a light, but strategic game.|
|Glass and Steel||Gordon Dankberg, Off the Wall Games||City Building||2 - 4||Rondel-based City Building and area control game where players vie to construct and own the tallest and most dazzling buildings. Players recruit special assistants to fight a red-tape bureaucracy, purchase assets and materials and construct their buildings over a number of game years.|
|Goblin Toboggan||Patrick Marino, Guilderland Games||Variable board, combat, fantasy race game||3 - 6||In Goblin Toboggan 3-6 players race their goblin teams in toboggans down a dangerous mountain. In addition to avoiding obstacles the players can use mischief cards to manipulate the hex tiles that comprise the board, attack their opponents, or give themselves a leg up on the competition.|
|Heir to the Throne||Trey Alsup||Micro Card||3 - 6||Henry VIII is dead. Vie with other player to place your royal on the throne. 15-30 minutes 3-6 players.|
|Henchmen!||Ben Lakner, Ravensdale Publishing, Inc.||Board/Card Game||1 - 4||The world’s most nefarious and diabolical super-villain has been imprisoned by meddling heroes. As loyal henchmen, you must orchestrate an escape! Acquire powers, battle heroes, and overcome obstacles to free your boss from a maximum-security prison. To succeed, you must work together - but as villainous lackeys, you’re trying to one-up each other to claim the title of "right-hand (hench)man!"|
|High School Horror Movie||Trey Alsup||Survival Semi Co-op||4 - 7||In High School Horror movie, you vie to become the last student standing as a creature of ultimate evil roams the halls searching for student bodies. 4-7 players 45-60 minutes.|
|Hot Pursuit||Derik Duley, Lagniappe Games||Card Trading||2 - 10||The card passing, hand trading game of playing matchmaker in 1940’s New York. Great for 2 – 10 players, taking about 10 minutes per game.|
|Keeper||Jeff Teegarden, Premier! Games||Strategy Card Game||3 - 6||In the "Bird Edition," a player must be the first to catch three birds in cages of matching colors — relying on quick recognition, a gambler's touch and fast reflexes in negotiating "Jumps," "U-Turns" and "Swipes." 90 cards, plus 6 Tally cards and rules. For 3 to 6 players, ages 10 and up.|
|Little Red Riding Hood||Ta-Te Wu, Sunrise Tornado Game Studio||Secret identity||4 - 10||Little Red Riding Hood is a turn-based werewolf/mafia game for 4-10 players. Each player has an unique role card and 5 hand cards to start the game. In each turn, active player draws a card and resolve the event on the card. When human players catch all werewolves, human wins the game. Otherwise ...|
|Moons||Robert Burke, Robert Burke Games||Trick-taking||3 - 6||A trick-taking game with some unique elements that uses the moons of our solar system.|
|Of Light and Dark||Joe Brogno, Joe&Joe Games||Minion Collector, Worker Placement||2 - 4||Become the most powerful Necromancer by entering death to build your army. The deeper you go, the more powerful you are, but you're also putting yourself into much more danger that your opponent can take advantage of. Choose guardians from your army and force your opponent's hand. 3 win cons!|
|Power Surge||Joe Brogno, Joe&Joe Games||Abstract, Robot themed, Card Game||2 - 4||In Power Surge, each player is a Henchman trying to graduate to Mad Scientist by completing their final project first: Activating their World Annihilating Robot. Attach energy cards to Power nodes and try to disrupt opponents. Balanced Chaos will create victory!|
|PRISM||Dave Berlin, Galvanized Studios||Mostly cooperative dungeon crawl wizard race||1 - 5||PRISM is a mostly cooperative adventure for up to five wizards. The wizard faction you are at war with has captured and imprisoned you in magical confinement. Activate the portal or defeat the guardian before the other wizards extract enough information from you to win the war!|
|Sillyables||Brian Stumme, Games by Stooms||Card Game for Family/Party||4 - 8||In Sillyables, it’s all about making up the funniest or wittiest name using your Sillyable Cards. How clever can you be? For players ages 8 and up.|
|TBD||Jeremy Lennert, Victory Point Games||TBD||TBD||TBD|
|TBD||Tony Serebriany and Andrew Wolf, USAopoly||Card||2 - 4||A set collection game with a deck of 81 gemstones – 9 different colors of 9 different cuts. Players take turns drawing and discarding cards rummy style working towards sets of 3 or more gems with matching color or shape. Each set may trigger a special ability that the player activates. Each player also has a Secret Objective for additional points and when the first one is completed it signals the end of the round.|
|Three Kingdoms||Mark Gleason, MGCreative||Board Game||1 - 4||Board game derivative of chess, in a grander scale. 1-4 players, with additional type game board on back. Two additionally designed pieces change game play completely.|
|Time Barons||Jon Perry & Derek Yu, Quibble Games||Card Game||2||Time Barons is a fast-paced card game that pits two players against each other in a war across the ages. You are one of the time barons, shadowy figures who have shaped mankind's destiny since the dawn of time. People are simply pawns in your quest to defeat the other barons and become the ruler of a unified human race. Recruit followers, build sites, and advance your civilization through four distinct time periods - medieval, industrial, modern, and futuristic. Easy to learn, plays in under 30 minutes, but still offers lots of strategic choices.|
|Undercover||Trey Alsup||Hidden Role Semi-Co-op||5 - 10||In Undercover you play the role of a mafioso looking to make a big score and escape prosecution OR you play an undercover detective trying to bring the crime ring down. 5-10 players 30-60 minutes.|
Spring 2015 Event
Galvanized Studios, a San Diego-based game design company, organized Unpub Mini San Diego because there was nothing like it going on in the area. The company is working on its first game, Micromanage, a corporate-themed social card game for 2-6 players, and is currently seeking a publisher. After meeting other local game designers and seeing a lack of opportunities to get game designers and game players together, Galvanized Studios decided to host its own Unpub Mini in San Diego.
Unpub, or The Unpublished Games Network, supports the game design and development community by organizing events designed to help unpublished games and their designers receive public playtests and feedback. These events are open to anyone who wishes to attend and play these games. Players are asked to evaluate the games based on their tastes and provide constructive criticism in the form of verbal and written feedback.
We are primarily a small group of game designers, namely Pat Marino, Jim DiCamillo, and our newest contributor Tristan Rios. We all share a passion for table top games, which like many others has led us to design our own games. At the moment we seem to have more ideas than time to develop them; and though we live in different parts of the country we do our best to share ideas (and prototypes) in an effort to move closer to publication. While we have our own designs that we work on and post on our site, we also enjoy connecting with other gamers and game designers to share ideas, feedback and lessons learned along the road to publishing.